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To start a pickup soccer game, pick one fixed weekly time, secure a field, and find a core of six to eight people who'll come most weeks. Then run the same simple routine every week: a sign-up list with a waitlist, a reminder two days out, an even cost split and a fair way to pick teams. The steps below are written for soccer, but they work for basketball, volleyball or any sport where you need a set number of players.
pick one fixed slot
Choose a day and time and don't move it. A game that's "Thursdays at 7" becomes a habit; a game that moves every week has to be organized from scratch every week.
- Weeknight evenings suit people who work office hours, if you have lights.
- Weekend mornings are easier to keep in winter and clash less with leagues.
- Sixty to ninety minutes is enough for most adult pickup games.
Before you commit, ask your first few players which slot they can actually make.
find and book a field
Your options, roughly from cheapest to most reliable:
- A public field, first come. Free, but rules vary by city. In New York, for example, fields are open for casual play when nobody has booked them, and a permit guarantees you the time (NYC 311). Without one, a group with a permit can ask you to leave.
- A permit from your parks department. Check how far ahead you need to apply and what it costs.
- A rented turf field or indoor court. Costs more, but the slot is yours and it usually has lights.
For basketball, outdoor courts are first come and gyms rent by the hour. For volleyball, look at sand courts in parks or gym time at community centers.
know your minimum
Every format has a number below which the game doesn't work. Plan for a few more sign-ups than that, because someone always drops out.
| Format | Players on the field | Sign-ups to aim for |
|---|---|---|
| Soccer 5v5 | 10 | 12 to 14 |
| Soccer 7v7 | 14 | 16 to 18 |
| Soccer 11v11 | 22 | 24 or more |
| Basketball 5v5 | 10 | 12 to 15 |
| Volleyball 6v6 | 12 | 13 to 14 |
Set a cut-off and say it up front: "If we're under 10 by Wednesday night, we cancel." Paid games on sites like Footy Addicts do the same, listing a minimum the game needs to go ahead (Footy Addicts). A clear rule is better than a half-empty field and an awkward group chat.
build a core group
The game lives or dies on six to eight regulars. Everyone else tops up around them.
- Start with people you know. Coworkers, friends, people from another game you play.
- Ask each regular to bring one person. It's the easiest way to grow a game.
- Keep a "maybe" list of people who can't come every week but like a message when you're short.
- Welcome new people properly. Learn their names, put them on a team, and send them the next game. A game that feels closed stops growing.
run a waitlist for no-shows
Cap the sign-up list at the number you can fit, and put everyone else in line. When someone drops out, the next person in line gets the spot. Close to kick-off, give them a short window to confirm, then move on to the next name. OpenSports works this way: full events show a "join waitlist" option instead of a join button (OpenSports).
Set one simple rule for dropouts, such as "drop out by noon on game day or pay your share anyway." Post it once and apply it to everyone, friends included.
split the cost
If the field costs money, divide it by the number of players you expect and round up a little. The spare covers the week someone doesn't show.
- Collect the same way every time: in advance, or at the gate.
- Decide who pays when someone drops out late. The simplest rule is that the person who dropped pays.
- Free field? Someone still buys balls, pinnies and cones. A small contribution a few times a year keeps that fair.
keep a reminder routine
The same messages on the same days, every week:
- A week ahead: the game is on, here's the sign-up.
- Two days ahead: who's in, how many spots are left, the waitlist.
- Game day morning: the final head count, the weather call, what to wear.
Use one channel for all of it. A link to the sign-up list plus a group chat is enough. Free tools such as Spond handle events, waiting lists and payment requests if you'd rather not keep a spreadsheet.
pick teams fairly
Lopsided teams every week will cost you players. Some methods that work:
- Captains with a snake order. Captain A picks one, B picks two, A picks two, and so on. Strict A-B-A-B alternation always leaves the second captain one pick behind, and the A-B-B-A pattern evens it out (Wikipedia).
- Pair and split. The organizer pairs up players of similar ability, then each pair splits across the two teams. It's quick, and nobody gets picked last in public.
- Count off. Everyone counts "1, 2" around a circle. Fast, but it can go lopsided, so be ready to swap.
- Fix it mid-game. If one team is up by four goals, swap one player each way and carry on.
- Three teams? Play short games, first to two goals or seven minutes, and the winners stay on.
Bring two sets of pinnies or ask everyone to bring a light and a dark shirt.
keep it going in winter
Winter is the hardest stretch for a new game. Plan for it before the evenings get dark.
- Fields close. Some grass fields have a short season. Central Park's soccer fields are open from mid-September to mid-November (Central Park Conservancy).
- Move indoors. Futsal is five a side on a hard court with a heavier, low-bounce ball (Wikipedia), and some rec centers run or rent futsal courts in winter (Path Recreation). Everyone needs non-marking shoes.
- Book lights. A lit turf field keeps the weeknight slot.
- Move to daylight. Switch to a weekend morning for the dark months.
- Pause with a date. If you stop, announce the restart date when you stop, so the group doesn't scatter.
For the unwritten rules once you're playing, see /blog/pickup-soccer-etiquette, /blog/pickup-basketball-rules and /blog/open-gym-volleyball-etiquette.
how to find a game
Scrim handles most of the admin above. You pick a sport, a time and a place on the map and get one link: anyone can take a spot by typing their name, with no account or install, and the same link lets them drop out. When it's full, new players get in line, and close to kick-off the next in line gets 15 minutes to take a freed spot. Each game has its own chat, the app divides the field cost per player for you to settle at the gate, and with Scrim Plus you can keep a group of your regulars and share each week's game into it.
common questions
how do I organize a pickup soccer game?
Pick a fixed weekly time, secure a field, and get six to eight regulars. Then use one sign-up list with a cap and a waitlist, send reminders on the same days each week, and split the field cost evenly.
what is the fairest way to pick teams?
Have the organizer pair players of similar ability and split each pair across the two teams. If you use captains, use a snake order (A, B, B, A) so the second captain isn't always behind.
how many people do you need for pickup soccer?
Ten for 5v5 and fourteen for 7v7, plus two to four extra sign-ups to cover dropouts.
how do you stop people dropping out at the last minute?
Set a dropout deadline, ask late dropouts to pay their share anyway, and keep a waitlist so a free spot gets filled fast.
how much should a pickup game cost per person?
Divide the field cost by the number of players you expect and round up slightly. On a free field, ask for an occasional small contribution for balls and pinnies.
find a game near you.
pickup games near you in ten sports, and one link to start your own.
